From GeoMod
The purpose of this project is to create an agent based simulation of pedestrian movement.
Previous work on pedestian movement includes the treatment of pedestrians as a fluid.
Pedestrians moved from a state of highest energy, origin, to the lowest, destination, and
followed a behaviour simular to the bouncing balls in our class exercise. When one pedestrian
encountered another they simply bounce in a new direction. I am attempting to create a humble
example of a model based upon the beliefs desires and intentions(BDI)of the individual pedestrian.
Why this method? Individuals have differing goals and as many methods of achieving them.
In some cases prior knowledge of the situation may affect the stategy of achieving a goal.
These differeces complicate idealized situations such as in the treatment of pedestrians as fluids.
By simulating the goal seeking methods of pedestrans it is hoped that when meassured as an agregate
their behavior will more likely resemble reality.
How do I plan to achieve this goal? I plan to adapt the stategy outlined in the paper
STREETS AN AGENT BASED PEDESTRIAN MODEL here http://www.casa.ucl.ac.uk/streets.pdf
Although I do not expect to be as elegent,efficient or ambitious as the the STREETS model.