Starting With The Basics

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  • File names are saved with .py
  • Clicking with the right mouse button and dragging on an object will rotate it; but clicking with both mouse buttons and dragging will zoom in and out
  • Start every program you with < from visual import * >
  • You can include remarks anywhere in your program but always after the number symbol (#)
  • < scene.autoscale = 0 > takes out the auto zoom in the preview picture
  • To enter a shape:
  1. choose what you want that shape to be called (ball) or (floor)
  2. pick the shape (ball = sphere) or (floor = box)
  3. give it dimensions (length, height, width, radius, etc.)
  • Shapes have default dimensions but if you would like to change them you need to state the dimension and assign a numerical value; this can be done in vector form
 For example: floor = box (length= 5, width= 5, height= 1)
  • Vectors can also be used with different parameters
 For example: ball.pos = vector(0,10,0)
  • Any parameter that you would like to change about the object comes after the variable name and a period
 For example: ball.velocity or ball.pos or ball.color
  • Changing a color:
 # ball.color = color.red 
 # or ball.color = color (1,0,0)  {red, green, blue}
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